Handouts

Technology Push Innovation

-> DEF: Process driven by specific or technological competencies.

  • Product/ Process innovation that revolve around the physical attributes of the product.

TECHNOLOGY:  “… a set of practical and theoretical knowledge, Know-how, methods, procedures, success and failure experiences and, obviously, of physical assets and machineries…” (Dosi 1982)

Dynamic:

-> The typical dynamic of technology innovation is a S-Shape curve:

  • Time based evolution of a single parameter of a technology.
  • Technology 🔗 level of knowledge: the more we know, the more/ faster we

  can improve.

-> HP:

  • Limited growth (L): every kind of technology has a limit.
  • 3 Phases
    • INITIATION: when the technology is not known, improves slowly
    • DEVELOPMENT: smth start to be accepted by the market & development of tech is faster
    • MATURITY: we are close to the limit & marginal growth start to decreasing.
  • Constant innovation effort (b): as investments, resources

Possible Uses:

  1. To understand the development stage for a technology
  2. To forsee L: understand if the company has to invest in the technology or to not invest anymore.
  3. Drive to the technology switch: when the first technology reached its limit we’ve to switch

Examples:

-> In this example we can see the envelope curve resulting in the long period.

Limits:

-> b = f(Investments, Innovation Effort): is the innovatoin effort

-> Once reached the moon the Apollo missions didn’t had the same effort.

-> Electric vs Petrol Engine in Automotive

💡 The first model of a car with a battery was invented in 1830s, the first one hit the market in 1881.

-> With the end of the WWI was believed petrol cars were more reliable.

Innovation Markets’ Dynamics:

-> How do the three dimesion of innovation…

  • Technology push VS Market pull Innovation
  • Product VS Process Innovation
  • Radical VS Incremental Innovation

    …interact?

Case: Typewriting

-> 1866 Mr. Sholes creates the first TYPEWRITER combining existing technologies:

  • Forward movement from watches
  • Back movement leverage from sewing machines
  • Keyboard from telegraphs
  • Hammer mechanical movements from piano

-> 1873: Remington (weapon producer, looking for diversifying) buys the exclusive license

-> 1874: Remington N°1

  • Hammers hit the paper inside the typerwriter body
  • Only upper-case letter
  • Hard to use
  • 4000 units sold

-> 1878:Remington N°2:

  • Upper and lower case
  • 100 000 units sold

Rogers diffusion of Innovation:

-> Accroding to Rogers population can be divided in based on reaction to a new technology:

  • INNOVATORS: 🔺 risks; 🔺 social status ;🔺 financial liquidity
  • EARLY ADOPTERS: 🔺 social status; more discrete in adoption choices
  • EARLY MAJORIY: 🔺avg social status
  • LEATE MAJORITY: scepticists; 🔻financial liquidity
  • LAGGARDS: aversion to change-agents; focus on tradition.

-> EX: the difference of the units sold of the first 2 Remington was given by the fact that the second one was a technology that people had become aware yet.

Dominant design:

-> DEF: architecture winning on the market

  • “…Has features that competitiors & innovators must adhere if they hope to command significant market share following” (Utterback, 1994)

-> CHAR:

  • Summarize innovations introduced by previous products
  • Archtype fo the product both in designer & immagination
  • Satisfy a larg number of people
  • Reduces the number of requirements
  • Imply constraints
  • Freezes the socio-economic context

-> DRIVER:

  • Complementary assets: distributions, brand, services, capacity
  • Strategic manouvering
  • Better understand of the customer needs
  • Rules and laws

Network Effect:

-> Metcafe’s Law: # unique connections: n* (n-1)/2

NETWORK EXTERNALITIES: effects on a user of a product or service of other using the same compatible products or service.

  • POISTIVE NE exist if the benefits are an increasing function of the number of other users.

LOCK IN EFFECT: when the cost for switching is higher than the benefit

CRITICAL MASSBANDWAGON EFFECT: when the benefit from externalities outperforms the benefit from product usage.

Abernathy-Utterback

-> PRODUCT innovations goes through 3 phases:

 Innovation RateCompaniesDD
FLUID PHASE🔺 rapidlyDifferent companies offer different architectures of the same productAll aim to be the dominant design
TRANSITION PHASE🔻Offer simila productIt’s established, satisfy the market.
SPECIFIC PHASE0Offer same productStandardized

-> PROCESS innovations

  • FLUID PHASE: companies don’t invest: unknown DD
  • TRANSITION PHASE: once DD is defined => Companies start to invest
  • SPECIFIC PHASE: companies invest less

Competition Dynamics:

Cycling:

-> Technological discontinuity follow a circle: they generate a fluid phase, the market select the dominant  design and companies perform incremental innovations on it until a new technology is discovered and the cycle rebegins.

Source of Innovation:

-> Usually source of innovations are the New Entry.

-> INCUMBENTS find difficulties integrating radical innovations:

  • Path dependency of marginal costs
  • Uncertainty about feasibility and profits
  • Over estimation of the technology potential (technology Myopia)
  • Innovatoin implies change management.

Distruptive Innovations & Technology:

-> DEF DISTRUPTIVE INNOVATION: process of making expensive product and services more affordable and accessible.

  • Build business model very different from those of incumbents
  • Some succeed, some others no.

-> CHAR:

  • Not suitable for existing arket
  • 🔻 Initial performance
  • Performance rapidly grow & conquer markets.

-> DEF DISTRUPTIVE TECHNOLOGY: innovation that

     significantly alters the way consumers, industries or business operate

-> EX: Netflix was a distruptive innovation of blockbusters.

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