What is Innovation?
-> DEF: implementation of a new or significantly improved product (good or service), or process, a new marketing method, or a new organisational method in business practices, workplace organisation or external relations.
- Schumpeter (1934) = innovation is the implementation of new combinations. Innovation is a source of competitive advantage and the main source of progress through a process of “creative distruction”
- Freeman (1974) Innovation is different from Invention! Invention is “an idea, a sketch or a model for a new or improved device, product, process or system”. Innovation (in the economic sense) = “it is accomplished only with the first commercial transaction involving the new product, process”
- Managerial point of view: innovation is to shift the trade-off among performance to better fulfill existing needs or to generate new performance dimensions for new needs
-> CHAR:
- Pace: time available before the full impact of innovation is shorter and shorter
- Pervasiveness: is smth everyday and everybody, not episodic or sporadic
- Openess: sources of innovation are more and more outside the company boundaries with actors that in many cases are non- contractible by the company (Carliss Baldwin)
INVENTOR: who invented something
- The innovator is able to Learn and Replicate the innovation process
INNOVATOR:
- Many times are nothing more than (very) smart Technology/Solution Brokers.
Product System:
-> PS = Product + Service + Communication
Types of Innovation:
-> TYPE of INNOVATIONS:
- Incremental vs. radical
- Architectural vs. component based
- Competence enhancing vs. competence destroying
Incremental VS Radical:
- INCREMENTAL: gradual improvements and refinements to existing products, services, or processes,
- RADICAL: focuses on introducing significant and transformative changes that disrupt industries and create new paradigms.
- More risky;
- More expensive
- Less acepted from market.
Architectural VS Component Based:
- ARCHITECTURAL: involves changing how certain features are combined;
- COMPONENTS: involves improving one or more features of a product.
📌The overall architecture of the product lays out how the components work together
-> DEF: Impact of a service depends on the perception of it by customers.
- The perceived value depends on requirements of customers.
- Requirements are not the same.
-> TYPE of REQUIREMENTS:
- MUST HAVE: if they are high we wouldn’t even notice.
- LINEAR: services that increase the value with the performance linearly: at high value is required high performance.
- DELIGHTER: smth that is not expected and surprise and delight customer (add a lot of value), but if there are not, customers wouldn’t think about it.
Omnitel Case:
-> Olivetti developed Infostrada and Omnitel.
-> Service Innovation: Omnitel change the meaning of call center.
Spot -> They wanted to make customers curious (there’s nothing else than Megan Gale and Bilbao Museum) and call the number given there.
- Was the only new call center (called Contact Center) that was not for just complaining.
- In this case the operator was trained and motivated, open 24/7, and answer at the second ring.
Innovation 🔗 Competences:
COMPETENCE-DESTROYING: discontinuities require new skills, abilities and knowledge in either process or product design. Skills needed for core technology shift causing power and structure shifts in organization.
COMPETENCE-ENHANGING: discontinuities are “order–of–magnitude improvements in price-performance that build on existing know-how within a product class” and tend to consolidate industry leadership.
Typologies of Innovation:
- Incremental vs. radical
- Architectural vs. component based
- Competence enhancing vs. competence destroying
📌F.F.F. Families Follow Fiction -> wanted to create objects that were like characters, actors in a ‘fiction’, storytellers of relation”
Innovation Strategies:
TECHNOLOGY-PUSH | MARKET-PULL | DESIGN-PUSH |
-> DEF: Process driven by scientific or technological competencies Product/process innovation that typically revolve around the physical attributes of the product. | -> DEF: Innovations that typically involve the way in which the product is commercialized in terms of organization, distribution and/or advertising: Product presentation Distribution channel innovations Incremental product performance innovations sales process innovations… | -> DEF: Process driven by socio-cultural and semantic competencies Product/process innovation that typically revolve around intangible attributes of the product |
Challenges:
-> People and Companies find themselves inadequate: